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Next Generation Digital Entertainment: CDN Delivery

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Overview:

The digital entertainment market is poised to reach a new stage in its evolution with the coming pipeline of next generation applications and solutions. The increased usage of CDN, DRM, and RCS in the digital media and entertainment markets has led to a revolution of content consumption among consumers. Higher bandwidth, low cost digital devices, most notably smartphones and tablet devices, have rendered long-standing issues such as connectivity, user interface, and data-speed problems of the past.

This research first evaluates the industry value chain and players and then focuses on market drivers, challenges, and opportunities. The report's market dynamics section evaluates the four screen strategy and analysis including preferences, location preferences, sequential sharing, user response rates, ad clutter, unaided ad recall times, and the impact of social media. The report includes an ecosystem and value chain analysis utilizing porter's five forces tool. Arguably the three main enabling factors for the digital entertainment industry, CDN, DRM and RCS, are evaluated in in terms of effect relative to time, speed, cost and revenue. http://www.bharatbook.com/consumer-electronics-market-research-reports/next-generation-digital-entertainment-cdn-delivery-+-drm-challenge-+-market-forecast-2013-2018.html

The report also includes market revenues and forecast analysis for 2013 to 2018 along with the breakdown by medium, screen type and advertising market share. The number of digital users is provided with a breakdown by content type, screen type. The top countries are also provided in the both the above sections. The market is also segmented by the key geographic regions: North America, Europe, Asia-Pacific (APAC) and Middle East & Africa (MEA).

Target Audience:

Telecommunications service providers
Digital entertainment support companies
Content Delivery Network (CDN) companies
Digital Rights Management (DRM) organizations
Integrators of Rich Communications Services (RCS)
Online, mobile, casual, and console game companies
Online companies of all types including portals and media

Table of Contents

1.0 EXECUTIVE SUMMARY 6
2.0 INTRODUCTION 8
2.1 DIGITAL ENTERTAINMENT MARKET 8
2.2 CONTENT DELIVERY NETWORKS (CDN) 8
2.3 DIGITAL RIGHTS MANAGEMENT (DRM) 9
2.4 RICH COMMUNICATION SERVICES (RCS) 9
3.0 MARKET DYNAMICS 10
3.1 MARKET DRIVERS 10
3.1.1 INFORMATION AND COMMUNICATION TECHNOLOGY BEING ADOPTED ACROSS THE VALUE CHAIN 10
3.1.2 INCREASING ROLE BEING PLAYED BY THE CONSUMER AS A CONTENT CREATOR 10
3.1.3 PHENOMENON OF OUTSOURCING TO ASIAN MEDIA COMPANIES AND DECENTRALIZATION. 10
3.1.4 AVAILABILITY AND SALE OF DIGITAL DEVICES AT AFFORDABLE COSTS 11
3.1.5 RISE IN MOBILE AND BROADBAND SUBSCRIPTIONS 12
3.1.6 ONLINE DISTRIBUTION OF MOVIES AND TELEVISION SHOWS INCREASING GLOBALLY 15
3.2 MARKET RESTRAINTS 16
3.2.1 NEW ENTRANTS & THE RESULTANT INTENSE COMPETITION 16
3.2.2 PIRATED DIGITAL CONTENT 17
3.3 MARKET CHALLENGES 17
3.3.1 PRODUCTION AND TIME TO MARKET PRESSURES 17
3.3.2 IMPROVED AUDIENCE MEASUREMENT SYSTEMS 17
3.3.3 MOBILE TV BEING LIMITED TO SPORTS AND NEWS CONTENT 18
3.4 ROLE OF CDN ON DIGITAL ENTERTAINMENT DELIVERY 18
3.5 DRM CHALLENGES IN DIGITAL ENTERTAINMENT MARKET 19
3.6 FOUR SCREEN STRATEGY (COMPUTER +MOBILE + TABLET + TV) 19
3.6.1 APPLE 20
3.6.2 GOOGLE 20
3.6.3 SONY 20
3.6.4 SAMSUNG 20
3.7 SOCIAL EVOLUTION IN DIGITAL ENTERTAINMENT INDUSTRY 20
3.7.1 SOCIAL ENTERTAINMENT 21
3.8 RICH COMMUNICATION SERVICE PARADIGM 21

For more information kindly visit :
Next Generation Digital Entertainment: CDN Delivery + DRM Challenge + Market Forecast 2013 - 2018

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